Hello everyone, this post will contain a lot of little things and glimpses into different things, i hope its inspiring or interesting.. Tony Eagle got a really amazing response for such a small game, and i think the reason is that i was in a good mood when i made it – and that sense of happiness comes through in the game.
This is a bit dull, but i tried out a low res aesthetic inside Unity editor. Basically you create each frame of an animation using cubes, then have a script create/delete each image in sequence to appear like an animation. If you run your movement code at the same slowed speed as the animation (every 0.1 seconds), then it matches up quite nicely for a low res retro 3D game. I’m quite fond of this simple flat shaded look, but it lacks the “texture” of a real game world and feels too much like computer graphics to me.
PLAY IT (arrow keys to walk… thats’ it..)
It struck me that there were no free, simple tile editor tools for unity with the features i wanted. So i learnt to program editor extensions and started on one last night (its not finished yet. just look at that hierarchy!). I’ve been learning low level Mesh manipulation as well, which for those of you whose eyes just glazed over means i can create and manipulate 3D objects however i want, then put that into games or tools, and let you play with it; so i’ll be trying to make some new tools/games for 3D soon. One of the things which is also my aim for Buildan Shootan is that making things.. making games especially, is really fun – for anyone – but the tools and learning curve are crazy, and scare a lot of people away. I think that is why minecraft was so popular, it’s like Lego, anyone can pick it up and make things without being afraid of the learning curve.
.. it seems this blog has gone some weird places today so lets finish things up with EXPLOSIONS. Thanks for reading.